The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project Description

Context

VR technology adoption removes the barriers of remote visualization of environments making possible for everyone to experience a high educational value through digitalization.

Objectives

The consortium believes that this project will enable the target groups, to not only acquire and consolidate skills at the level of adult education, but also to improve their skills in European citizenship, inter-culturality, employment, and community development, emphasizing the promotion of learning, digital literacy, debate and sharing of scientific and technological knowledge.

Target Groups

The project is addressed to:

  • Adult/senior learners
  • Adult educators
  • Policy makers
  • General public

Expected Results

The main project results include:

  • Literature Review: VR applied in educational and cultural institutions and their impact
  • Elaboration of the 'VRSciT SPOT‘: A different innovative informal virtual reality experience that will be located in each museum partner to promote digital literacy and science contents using informal learning environments combined with educational tourism.
  • Online Web Toolkit for the effectiveness of using VR-based applications: A web space hosting open-source Virtual Material based on real objects, open-source teaser 3D 360 Edited Videos of each partner region and lesson plans to support the use of VR experiences in education.

The VRSciT Project

The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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