The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Lesson Plans

This section of the website provides access to a database of lesson plans to be used by adult educators within innovative educational initiatives making use of virtual reality and 3D objects.

Play with Careto

Teaching Methodologies: Active learning Description of a practical activities: - Visit to the mask Museum; - Visualization of the four 360º Videos in the VR Spot; - Construction of the masks Step by step activities to complete the lesson plan: Step 1 (45min) Visit the Mask Museum in the Castle and get in touch with the local traditions. Step 2 (10min) Use the Glasses + to explore the PT video and explore the masks. Step 3 (45min) Make masks with reusable mate ...

Bioblitz & VR

Teaching Methodologies: Active Learning Description of a practical activities: - Botanical BioBlitz: Collect or identify different types of vegetation (trees or other plants); - Collect some leafs; - Explore 360º Videos in order to identify vegetation present in a given country; - Use dichotomous keys; - Choose one species (tree or plant) and present it to the class (communicate their findings). Step by step activities to complete the lesson plan: Step 1 (30min) Walk outside ar ...

VR Inclusion

Teaching Methodologies: Inquiry Based Learning Description of a practical activities: - Visualization of the four 360º Videos; - Present questions about the experience; - Group Dynamics about how their experience was (personal experience); - Working in groups to recall what they experienced (storyboard, comics, storytelling). Step by step activities to complete the lesson plan: Step 1 (5min) Previous to the visit, the teacher tells the adult students that they will do an Europe ...

Lioness with the Prey, sculpture and nature

Teaching Methodologies: Mediation. Description of a practical activities: The practical activities are meant to engage participants with the object and the artist through active discussion and brainstorm. In this lesson, the monitor/teacher has to guide the discussion and share the important artistic concepts. The purpose of the final activity is to apply some of the concepts already discussed. Step by step activities to complete the lesson plan: Step 1 (5 min) Introductory talk about ...

Play the Kaunas

Teaching Methodologies: Storytelling, game, quiz Description of a practical activities: After watching 360 video about Kaunas, we suggest to play a game: -Puzzle which is made from 360 video sight that kid just saw; -Some pictures are cut into the pieces and the visitor has to find which depends on the exact picture. In the end you can play “Kahoot” and check what participants learnt. Step by step activities to complete the lesson plan: Step 1: Instruction how to use VR glasses a ...

Feel the Kaunas, Lithuania

Teaching Methodologies: Storytelling, music, visualization/relaxation text, painting Description of a practical activities: After watching 360° video about Kaunas, users listen and watch a relaxation version. Self-reflection activity (writing/painting on the paper) Step by step activities to complete the lesson plan: Step 1: Instruction how to use VR headset and presentation how activity goes (10 minutes) Step 2: Watching/listening of 360° video of Kaunas, Lithuania. (10 minutes ...

Andrea De Litio and painting in Abruzzo in the 15th century

- Subject(s): art history - Target- groups: Children of the secondary level (between 9 and 13 years of age) / Adults without a specific instruction about history and art in general. - Teaching Methodologies: 1. Introductory talk of the subject matter; 2. Mixture between visual learning (video and VR) and audio narrative made by the teacher or by others; 3. Q and A time involving all the “students” and the teacher; 4. In our specific case the lesson can prepare an eventual visit of the ...

Let's not be afraid to discuss Art

Subject(s) Arts, Cultural heritage, Psychology Teaching Methodologies: „Brainstorming“, working in groups, group discussion, storytelling, reflecting. Description of a practical activities: -Participants observe 3 objects: 1. P. Rimša “Vargo mokykla” („The Lithuanian School 1864-1904.“); 2. J. Mikėnas “Rūpintojėlis”; 3. J. Zikaras “Laisvė”. *Or you can choose another 3D objects in vrscit.pixel-online.org -Participants are asked to answer 3 questions ind ...

Exploring the Interwar Period in Kaunas through VR Experiences

Teaching Methodologies: Blended Learning, Experiential Learning Description of a practical activities: 1. Introduction to the interwar period in Kaunas, Lithuania through a lecture or presentation. 2. Divide learners into groups and assign each group a specific topic related to the interwar period (e.g. art, science, politics, etc.). 3. Each group will use 3D modeling software to create a virtual object or artifact related to their assigned topic. 4. Groups will then present their virtual ...

Exploring Supercomputing: a technical overview– Level 3

This Lesson Plan is aimed at students of higher education (degree, postgraduate and master), students of Professional Training in technical branches such as Engineering and with technical knowledge of computer science and communications. The main features of the lesson are: · Subject(s); Technology. The main subject of this lesson plan is computer science and technology. Since the supercomputing center is a space where advanced technologies are used, this lesson plan could be framed within th ...

Discovering supercomputing: everything you need to know – Level 2

This Lesson plan is aimed at students of higher education (undergraduate, postgraduate and master), students of Professional Training in branches not related to engineering as Social Sciences and Humanities and without technical knowledge. The main features of the lesson are: · Subject(s); Technology. Information and communication technologies (ICT). · Teaching Methodologies; Introductory talk to establish the knowledge base of supercomputers and their applications. 360º virtual tour to th ...

The adventure of supercomputing– Level 1

This Lesson Plan is aimed at the general public, who do not have higher academic training or technical knowledge. The main features of the lesson are: · Subject(s); Technology. Since the supercomputing center is a space where advanced technologies are used, this visit could be framed within the area of Technology. · Teaching Methodologies; Introductory talk to establish the knowledge base of supercomputers and their applications. 360º virtual tour to the supercomputing center to see how a ...

Form and function of Middle Ages: Abruzzo’s ambo

- Subject(s): Art; Cultural Heritage - Target- groups: 9 to 13 years - Teaching Methodologies: The use of VR is increased thanks to the help of a local craftsman. Collaboration between the teacher, the class and the craftsman with local material will be essential for learning to understand the role of materials and sacred iconography. - Description of practical activities: Thanks to VR visors, the students are offered the opportunity to visualize both the 360 video shot in the Church of Sant ...

The Lioness with the prey

- Subject: contemporary art history, Italian and European twentieth century history, Museology, Digital techniques applied to musealization; - Teaching Methodologies: historical and art-historical introduction, explanation of three-dimensional digitization and enjoyment of it; - Description of a practical activities: virtual reality viewing, enjoyment of the three-dimensional digitized object according to multiple points of view; - Duration of the lesson: 50’; - Step by step activi ...


The VRSciT Project

The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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