The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Academic Publications

This section provides access to a collection of reviews of academic publications related to the application of Virtual Reality in education.


Title Study Field
Virtual reality video game improves high‑fidelity memory in older adults STEAM, Mental Health Services
The application of virtual reality technology in museum exhibition - Take the Han Dynasty Haihunhou Ruins Museum in Nanchang as an example Design, STEAM, Science Communication
Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid‑19 lockdown Environmental Education, Mental Health Services, Special Needs
Towards design guidelines for virtual reality training for the chemical industry Design, STEAM, Culture and tourism, Training, Science Communication
Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360Panoramas, and Virtual Reality Design, STEAM, Science Communication
What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360◦ video, and computer generated virtual reality Design, Environmental Education, Mental Health Services
What is the best way of delivering virtual nature for improving mood? An experimental comparison of high definition TV, 360◦ video, and computer generated virtual reality Design, Environmental Education, Mental Health Services
Reasons to Use Virtual Reality in Education and Training Courses and a Model to Determine When to Use Virtual Reality Environmental Education, Culture and tourism
New realities: a systematic literature review on virtual reality and augmented reality in tourism research Environmental Education, Culture and tourism, Special Needs, Science Communication
Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework Environmental Education, Culture and tourism
Using virtual reality for professional training practices: exploring the factors of applying stereoscopic 3D technologies in knowledge transfer Design, Environmental Education, Training, Science Communication
A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors STEAM, Environmental Education, Culture and tourism
Virtual reality, presence, and attitude change: Empirical evidence from Tourism Environmental Education, Culture and tourism
Using virtual reality for professional training practices: exploring the factors of applying stereoscopic 3D technologies in knowledge transfer Design, Environmental Education, Training, Science Communication
Virtual museums. Captured reality and 3D modeling Design, Culture and tourism, Cultural Heritage Preservation
Virtual humans in cultural heritage ICT applications: A review STEAM, Culture and tourism, Cultural Heritage Preservation
Impact of virtual reality experience on accessibility of cultural heritage Design, Environmental Education, Culture and tourism, Cultural Heritage Preservation
A Comparison of Immersive Realities and Interaction Methods: Cultural Learning in Virtual Heritage Design, Environmental Education, Culture and tourism, Cultural Heritage Preservation
The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities Mental Health Services, Special Needs, Science Communication
Analysis of Use of Virtual Reality Technologies in History Education: A Case Study Culture and tourism, Special Needs, Science Communication
Educational Tourism Through a Virtual Reality Platform Design, Science Communication
Virtual reality to foster social integration by allowing wheelchair users to tour complex archaeological sites realistically Culture and tourism, Special Needs
Virtual reality: Applications and implications for tourism Culture and tourism
Generating the virtual tour for the preservation of the (in)tangible cultural heritage of Tampines Chinese Temple in Singapore Culture and tourism, Cultural Heritage Preservation
Virtual reconstruction and augmented reality Culture and tourism, Science Communication
The history and the tale of the Trajan’s markets – The Museum of the Imperial Forums thorough the voice of the protagonists – Glass Beacon Museum and the tale of the amphorae Culture and tourism
Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction Culture and tourism
Innovation, Entrepreneurship and Sustainable Value Chain in a Dynamic Environment Culture and tourism, Special Needs
An augmented reality digital experience for the detached frescoes of Santa Maria Novella in Florence Culture and tourism, Science Communication
Virtual museums and new museum technologies: experiences and European perspectives Culture and tourism, Science Communication
Consentia Itinera: An Interactive and Immersive Story of the Identity of the City of Cosenza Culture and tourism, Science Communication
Exploracity – An Innovative Platform Offering New Services for the Enhancement of Tourism and Cultural Heritage Culture and tourism
Edutainment, cultural innovation and social inclusion. Fort360, a project for cultural heritage enhancement Culture and tourism
A Multimedia Tale in which History and Technology Come Together to Create a Fully Immersive and Multi-Sensorial Experience Culture and tourism, Science Communication
New Product Design: Creating a Digital VR Game to Promote the Conservation of Nature-based Tourism Attractions Design, Environmental Education
Virtual reality design of Chinese classical furniture digital museum Cultural Heritage Preservation
Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour Design, Cultural Heritage Preservation
Enhancing cultural heritage outdoor experience with augmented-reality smart glasses Environmental Education, Culture and tourism
The Project "Art for Learning Art" in Contemporary Art Museums Culture and tourism
An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education Culture and tourism, Training, Cultural Heritage Preservation
V-Museum: A Virtual Museum Based on Augmented and Virtual Realities for Cultural Heritage Mediation Culture and tourism, Cultural Heritage Preservation
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs Design, Culture and tourism, Cultural Heritage Preservation
Development of an Augmented Reality Tour Guide for a Cultural Heritage Site Design, Culture and tourism, Cultural Heritage Preservation
Virtual reality continuum for heritage at Haw Par Villa in Singapore Culture and tourism, Cultural Heritage Preservation
Title Study Field

The VRSciT Project

The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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