The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities

Study Field
Mental Health Services, Special Needs, Science Communication
Summary
Older adults may have limited physical strength for participating in outdoor activities. Therefore, indoor activities offer an alternative for maintaining the health of older adults. Following advances in technology, individuals can use virtual reality to exercise in their homes and are no longer subject to the constraints of the outdoor environment or weather conditions. In addition, these activities are easier to participate in when compared to real-world leisure activities. The present research included 294 older adults as its research subjects. They were given firsthand experience of Wii games for 10 weeks, in order to examine the ongoing participation intention of older adults following an experience with virtual reality leisure activities.
Innovative VR tools and techniques
- The emergence of virtual reality leisure activities has provided a new activity choice for older adults. Through VR older adults can obtain experiences they wouldn’t be able to obtain in reality, thereby increasing their wellbeing.
-Wii technology and its effect on older adults: Older adults are often not willing to accept new technology, often rejecting it completely due to the psychological pressure caused by the fear that they will not be able to use it correctly.
VR in education
- Experience attributes, experience consequences, and experience values were important factors in determining ongoing participation intention and the willingness to obtain new knowledge in relation to VR
- Four experience attributes—ease of use, usefulness, safety and flexibility, and fun—significantly influenced the experience value and experience consequences of older adults’ participants in relation to VR
Reference
T. M. Yeh, F. Y. Pai, M. Y. Jeng M-Y (2019) The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities, International Journal of Environmental Research and Public Health, Vol. 16(3), p. 333.

The VRSciT Project

The VRSciT project (2020-1-PT01-KA204-078597) has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Creative Commons License
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